• FoundTheVegan
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    2531 year ago

    Fake for any of those wondering.

    But keeping employees based on how many lines of code they have written, which he did, is essentially the same logic.

    • @[email protected]
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      211 year ago

      Ernest Hemingway was paid by the word, which shows in his work. I imagine this pay structure would have a similar effect on how people code.

    • @[email protected]
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      191 year ago

      I would do so poorly there, in many ways …. I love those days when my lines of code is negative

      • @[email protected]
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        31 year ago

        There are 2 things in coding that are incredibly satisfying for me:

        1. Compiling after implementing a fuckton of features

        2. Deleting a massive amount of code after refactoring for a while

    • @[email protected]
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      101 year ago

      My ass would just write functions that take a huge amount of parameters and assign one in each line

    • @[email protected]
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      281 year ago

      Isn’t Factorio very optimized, not in the sense that it uses all system resources completely, but in the sense that it has very efficient code enabling millions of operations and increasing without needing much more system resources to scale it?

      I would definitely go with Arma in this case. Although it has very heavy calculations for a lot of things to start with, it can’t scale well and cause CPU bottleneck very soon.

      • @[email protected]
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        141 year ago

        Factorio definitely taxes CPU usage heavily if you’re building a mega base. Don’t get me wrong, it’s gotta be a big ass base, but you could just import somebody’s monstrosity and run it in the background.

      • KubeRoot
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        131 year ago

        It is pretty well optimized. I think it might not be, like, genius-level amazing, but the devs care about performance and worked to improve it.

        In the end though, it’s a game where the entire map (as generated so far) is simulated - I think there’s cases where chunks go to sleep, but it’s not Minecraft’s “stop simulating anything not next to a player”. When combined with players building lots of machines moving many, many items around, you’ll inevitably end up with some serious CPU usage. Not a problem on a decent computer, but I have had friends struggle on weak laptops, even getting dropped as they literally couldn’t keep up with the server.

        • ferret
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          11 year ago

          You can always use the gamespeed command to lighten the load on slower clients

      • ☭ SaltyIceteaMaker ☭
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        31 year ago

        So i played through factorio once and i gotta say cpu isn’t that big of a problem. Ram is tho. Had 20% cpu utilisation in my end base but like 80% ram usage. I had 16 gb at that time, i specifically bought 64 gb just to make sure i can play factorio without problems😂

        • @[email protected]
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          11 year ago

          Watch Nilaus Mega base Master class videos. CPU matters once you’re building city blocks at a time

        • @[email protected]
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          31 year ago

          Just boot up a modpack, that will max out all resources for a solid 10 minutes during launcher startup

    • @[email protected]
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      131 year ago

      That’s the joke.

      Elon is so random and unpredictable that you can make up just about anything about him and nobody will really know if it’s satire or not…

  • amzd
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    741 year ago

    I love receiving a bonus for mining Bitcoin on company hardware

  • @[email protected]
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    541 year ago
    1. Write batch file listing the contents of c: recursively and changing to c:\windows doing it again, then loop.

    2. ???

    3. Employee of the century, free brothel on mars.

    • @[email protected]
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      61 year ago

      Run prime95 in the background of all of your work. Even when you go home, leave it running… 24/7 100% CPU usage.

      • @[email protected]
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        71 year ago

        Have those PCs do something useful and run folding@home, that way this company would actually benefit humanity for once

    • dual_sport_dork 🐧🗡️
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      491 year ago

      Wasn’t he firing people based on number of, or lack of, code commits at one point? Even if this isn’t real, it’s still very on-brand.

        • @[email protected]
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          171 year ago

          My most productive days have ended with negative LOC. It’s such a trash metric that only someone that’s never been a developer could dream up.

          • @[email protected]
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            61 year ago

            I was at a company once where they didn’t understand how bad this metric was. They worshipped this one guy who would work all night and have a record number of lines of code changed.

            They thought he was a programming god.

            I realized he knew how to do “refactor” in his IDE, and every day the class hierarchy would change

      • @[email protected]
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        81 year ago

        He was also doing that examination by having people print out the code for him to read apparently

  • Norgur
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    481 year ago

    So those who misuse company assets to enrich themselves b mining crypto get rewarded by larger bonuses? Sounds like the way the world works for those super rich fellas like Elon “Edgelord” Musk.

    • LinkOpensChest.wav
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      541 year ago

      I can’t even tell anymore

      His entire life is a shitpost incarnate, and not a very good one

    • @[email protected]
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      161 year ago

      I have no idea but I had the same question. I also love the fact that We’d believe that he’d do something like this.

      Please tell me it’s real.

  • @[email protected]
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    321 year ago

    Oh god he’d actually do this and employees would have to try to get the weakest CPU possible so percentage utilisation would be higher.